Learn the game
Five Dice rules
Learn the Five Dice rules used in DeNiro Card: the turn, scoring and how to win. House rules vary; these are the rules at DeNiro Card tables.
Choose a Five Dice tableHow to play Five Dice
- Each turn: roll, then up to two more rolls holding any dice, then fill exactly one empty box. 13 turns each, and every scorecard is visible.
- Ones to Sixes score the total of the matching dice. Reach 63 or more up there for a +35 bonus.
- Three of a Kind and Four of a Kind score the total of all five dice. Full House (three of one number and two of another) scores 25. Small Straight 30, Large Straight 40. Chance scores the total.
- Five of a kind is Five Dice and scores 50.
- Each later five of a kind is worth +100 only if the Five Dice box already holds 50. A 0 in that box forfeits every future bonus.
- Once the Five Dice box is used, a later five of a kind must fill its matching upper box if that is still empty; otherwise it may fill any open lower box, with Full House, Small Straight and Large Straight at full value.
- Highest grand total wins. Equal totals share the pot.
- Your clock: at a coin table against the computer you get up to 90 seconds for each move, and the table header counts down the exact time left. If it runs out, the table plays that move for you on the merits. You are not forfeited, nothing extra is charged, and your stake and payout are unchanged. Each of your first three missed moves keeps the full clock; miss a third in a row and the rest of the hand runs at computer speed, about two thirds of a second a turn, which in practice finishes it for you. Making one move yourself puts the full clock back. An Online table against real people runs its own, separate clock; watch the same countdown there.
Common questions
How many rolls do you get in Five Dice?
Each turn: roll, then up to two more rolls holding any dice, then fill exactly one empty box. 13 turns each, and every scorecard is visible.
How is Five Dice scored?
Ones to Sixes score the total of the matching dice. Reach 63 or more up there for a +35 bonus. Three of a Kind and Four of a Kind score the total of all five dice. Full House (three of one number and two of another) scores 25. Small Straight 30, Large Straight 40. Chance scores the total. Five of a kind is Five Dice and scores 50.
How do you win Five Dice?
Highest grand total wins. Equal totals share the pot.
Playing in DeNiro Card
Practice lets you play any game with no account and no coins. Coin tables use virtual play coins and need a DeNiro account; choose a coin stake before joining one. Leaving an active coin game forfeits the stake and adds a 10% leaving fee. Play coins have no cash value and cannot be cashed out.
Choose a Five Dice table